Hi! This is my latest personal project i've been working on for the last 3 weeks. I was trying to replicate an extremely awesome concept by Tomek Pietrzyk.
The model isn't optimized in terms of polycount, because I wanted to have a break from manual retopology. So the final model is around 160k tris. And most of it went to the dress, cape and cowl in order to achieve good looking folds.
Everything made from scratch:
Modeling: Maya, Zbrush, Marvelous Designer
Texturing: Substance Painter
Rendering and Shading: Marmoset Toolbag, Arnold
At the end I burned out due to constant back and forth, many edits and changes I made. However there are a lot of things that could be improved. And her hair of course. Hair is still the hardest part for me. Really unsatisfied how hair turned out, but I think I'll be able to figure out how to make it better next time. I used Xgen for creating hair strands and then baked textures for cards in Maya.